Nice idea, too bad it wasn't your own.
The idea is good, too bad all you did was steal someone else's code. That sucks and so do you.
It must have been really hard to recreate the "Final Fight Feel" for this game. This guy actually plays like Guy and the feel is just right! I even thought I noticed you also copied the animation of some of the enemies. Really one of the best I've seen. Ofcourse this question is inevitable : where are Haggar and Cody? :)
This truly is an addictive game, you did an excellent programming-job, the feel was just right. It's a whole new twist to the break-the-wall game, you better copyright that concept, before some big company runs off with it :) The only minor thing are the graphics and especially the backgrounds, they could be a lot better than the ones you have, although the colors used are fine. Also the menu could be better, it looks too messy now. But all in all this is a great game that kept me playing for an hour!
Nice game, nice concept too :) The 'feel' to this game was good and adding a sound excerpt from 10CC's Dreadlock Holiday only adds up to the madness! ;) You could work on the replay value though, it was way too easy and slow-paced. Make it more challenging and it's guaranteed to be a winner!
Although the game in itself is quite original, (haven't seen this in Flash yet) I don't think it's a good idea to submit this game today. I mean, have some respect for the people who lost their lives. On the other hand I'm also sick of the "God bless America", "Star Spangled Banner" stuff, so you gotta have guts to submit something like this today...but still a 1 for the tastelessness...
Thanks. That hurts my feelings!
Wow, indeed this game doesn't have any "Flash-feel" to it, it's great and that's all I can say about it...GREAT!!!!
After seeing about 20 Flash movies today and no single one of them that was actually good, I was delighted to find this one. Finally a good movie again, and small too, the way Flash is supposed to be :) The game is kinda hard though, but the concept is great and the weird plot too.
Two points of advice, first make the instructions more clear, they are a little brief and vague now and second, the text on the buttons is hard to read, because of the fire background you used, might tone that down a little too, but apart from that it's great!
Not bad at all
Although short, this little game managed to amuse me. Especially the drawings appealed to me, although they do look a little amateurish, but they fit the setting properly. Too bad it's a little on the short side, but I can see all the drawings must have taken most of your time creating it. All in all this is a really nice attempt at creating a little adventure game, keep it up!
Like the first game, the concept is cool and you paid attention to details like the crates that can be destroyed, but again the controls are very sluggish and the enemy A.I. is way too focused on the player, they just run in there and keep bashing away once they're in the player's proximity. These things made it very frustrating to play the game and I gave up after four times. Try to work on those and you've got a hell of a game!
A nice start...
The idea is nice, so are the several hit areas. The graphics on the other hand are very basic, you should try and learn how to draw in perspective, the two watchtowers are completely out of perspective, making them look weird. Not a bad start though!
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